Age: Never stated, but mabari are assumed to live approximately 30 years or seven, if they contract the blight. Height: Never stated, but assumed to be approximately 2'8" based on the heights of real dogs, like golden retrievers. Leliana is a young bard-turned-lay sister of the Chantry. She was born and raised in Orlais, but she considers herself to be Ferelden because her mother was. In Thedas, bards are musicians and performers, but they are also thieves, spies, and assassins.
Leliana grew up in this environment until she escaped the thumb of her master, Marjolaine, and decided to atone for her sins in the Lothering Chantry. Her tale of abuse, heartbreak, romance, intrigue, and renewal has made her a fan-favorite character, and even a healing experience for some. Morrigan is an apostate mage, who lived in the Kocari Wilds. Her mother was Flemeth, a woman known as the "Witch of the Wilds" who was said to have hundreds of daughters and lived for centuries.
Morrigan is an only child, though, and she simply knows Flemeth as her mother, if an odd woman and a mage. Flemeth plucked Morrigan as a young child from a nearby town when Morrigan was too young to remember it and fostered her magical abilities. After the introduction of Dragon Age: Origins, Morrigan joins the player on their quest at Flemeth's insistence.
As a mage in a society that fears and locks away her kind, Morrigan often comments on the otherwise-accepted parts of society and religion that the player might have taken for granted. Birthday: Approximately 9: 12 Dragon - Dragon - it is noted that in Dragon, a childhood Morrigan is seen observing Avvar and people from the nearby towns, and this estimation would make her an appropriate age at the time A fan recently ran a game of Dragon Age: Origins where every decision was made by dice rolls , which was unusual, but it must be Oghren's everyday experience.
A crude dwarven warrior, Oghren is seldom sober. But he wasn't always like this — as a young man, he was one of the best fighters of his generation. Born into a middle-caste family, Oghren fell in love with a woman named Fels, but his dreams were thwarted when his family betrothed him to a higher-caste woman, Branka. Oghren begrudgingly agreed at the behest of his family, but the marriage went quickly downhill as Branka became obsessed with the Anvil of the Void.
When she took their entire household into the Deep Roads to look for it, only Oghren was left behind, a depressed, drunk, angry man, which is how the Warden finds him.
Birthday: Never stated, but Branka took their entire household into the deep roads in dragon, after at least a year of marriage to Oghren. Assuming the pair married when Oghren was 20 years old, and two years of marriage passed, Oghren would have been born around Shale was, once upon a time, an excellent dwarven warrior who served King Valtor. When Caridin, an ancient dwarven smith, made an anvil capable of creating golems and locking souls inside them, she volunteered: Caridin's experiments were designed to create a creature powerful enough to defend the dwarves during the First Blight.
He asks him his opinions on things often, as if he is unable to form his own. This, however, does not mean Alistair doesn't have his own opinions at all. He feels very strongly for what is right and wrong, and his conscience weighs heavily on everything he does.
He admits to feeling to blame for everything that has happened, for the death of the Wardens, and for the destruction of Lothering because he could not take all of its inhabitants with him. He is willing to do whatever it takes to help the people of Ferelden and does not show anger often, but when he does it is out of passion. That all changed following his disastrous encounter with Goldanna.
After being chastised by Aedan for being too passive in his interactions with others, Alistair became much more assertive, taking a considerably more pragmatic approach to problems, in contrast with his formerly idealistic outlook. It is further revealed that Alistair has gained more confidence and puts his sense of duty above his personal feelings. As king, Alistair has learned the arts of governance from Anora and is learning to balance idealism with the occasionally harsh realities of politics, but he remains committed to the goal of equal justice to all Fereldans, be they human, elf or dwarf.
Likewise, he sympathizes with the plight of the mages, but his templar background, as well as his experiences during the Blight, has made him wary of supporting total independence.
Alistair stands an average height with a highly sturdy build and lightly tanned skin. He also possesses dark brown eyes and straight dirty blonde hair which is typically kept short to his head, save for a little more length in front which sticks up slightly, only a few small bangs trailing down.
He usually has something of a clean-shaven, but nicely trimmed goatee on his chin to keep up a rather manly appearance. Dragon Age Fanon Wiki Explore. Manual of Style Privacy Policy. Recent blog posts Forum. Explore Wikis Community Central.
Register Don't have an account? Alistair Theirin Dragon Age. History Talk 0. Please do not edit this article without the user's permission or vandalize in any way shape or form. To deliver unpleasant news and witty one-liners. Darkspawn sensing: Alistair is granted this ability due to the darkspawn taint in his blood. After undertaking the Joining ritual, he is able to sense the presence of darkspawn and other Grey Wardens by sensing the taint in their blood, helping them to detect hidden darkspawn.
Thus, he has the ability to hear the thoughts and words of the Old Gods and those controlling the darkspawn, such as Archdemons.
While the taint does give the Grey Wardens the ability to better hunt darkspawn and their leadership, it also gives them wild and horrifying dreams at times and, eventually, will kill them by driving them mad. Peak Human Conditioning: Through intense training, specialized diet, and determination, Alistair reached the pinnacle of human physical prowess. His physical attributes exceeded that of any man twice his age that has ever fought. His strength, speed, stamina, agility, reflexes and coordination are at the peak of human potential.
Aedan is capable withstanding great physical pain and trauma. Superhuman Speed: Due to the Joining ritual and training under Duncan, Alistair is capable of running and accelerating to high speeds which a human and many other races could not achieve. Templar training: While with the Chantry before becoming a Grey Warden, Alistair learned all of the talents common to the Templar Order.
He is skilled as a warrior, able to haul heavy armor on his shoulders quite easily and fight more than capably with a sword and shield, especially in defensive postures. Spoken by Alistair. Join us in the shadows where we stand vigilant. Join us as we carry the duty that cannot be foresworn.
And should you perish, know that your sacrifice will not be forgotten… and that one day, we shall join you. Darkspawn or no. Frog time. No, no, no. This is not unlike spells, but these very specialised abilities do not make them mages. It appears to be developed by gradual exposure to concoctions using the toxic, addictive mineral lyrium. In most cases this just make Templars harder to affect with mental spells.
But competent veterans have more offensive abilities. Alistair — and presumably some other Templars — can also sense the presence of magic around him. Alistair was trained to become a Templar. The Templars are a military cadre specialising in hunting and killing rogue mages, and monitoring the law-abiding ones. For more about the Chantry, see our Leliana character profile.
One of the problems with mages is that they are constantly at risk of possession by entities from the Fade — the realm of dreams and the dead. According to legends, it was an over-ambitious circle of mages who accidentally wrecked the Heavens, leading to the abandonment of the world by the Maker and triggering the Blights.
For more about the Fade, see our Morrigan character profile. As a result, most consider that it is best to closely monitor mages and put them by the sword if they try something funny. Mages are born that way and their abilities emerge during childhood, much like mutants in the Marvel Universe. Any child is at risk. All children identified as being mages will be taken in by the Chantry and handed over to the Circle of Magi, without appeal, usually at a very early age.
Mages can be very powerful. A single experienced mage could easily kill an entire squad of ordinary soldiers, and this is assuming straightforward attack spells. A single fireball will likely suffice.
This power explains why mages are not immediately killed as an unacceptable danger. They can get a fair bit done. An army without mages would be at a severe disadvantage against a force with mages. The Templars are a skilled, powerful military order. They played an important role during some of the darkest times in Thedas, protecting the populace from creatures from the Fade and blood mages. However, the organisation has many downsides. These include fanaticism, Chantry and internal politics, and having its members addicted to lyrium to better control them.
Lyrium use over decades will further induce brain damage and other severe addiction symptoms. Ferelden capital: Denerim lies tucked in the South-Eastern corner of Thedas. It is a sort of fantasy medieval Scotland, though the locals are portrayed with a more English accent.
Depending upon the hour the weather can be bad, cold, or both. Fereldans are still connected to their roots as Alamarri barbarian peoples, though they have adopted settled lifestyles some centuries ago. They remain a rugged, independent people who see themselves as valuing freedom and merit over societal stratification. Fereldan politics is akin to cat herding. And in Ferelden violence easily leads to larger-scale conflict. Unsurprisingly, Fereldan history features more than its share of civil wars.
A key event of proto-Fereldan history was the birth of the prophetess Andraste. She went on to demolish the Tevinter Imperium whilst her husband leveraged her charisma to unify tribes. If Alistair is king: Due to the immense volume of Fereldan refugees who settled in Kirkwall, King Alistair makes a visit to the city, accompanied by Bann Teagan. He invites Hawke , the Champion of Kirkwall to an audience in the Viscount's Keep , but is in the midst of a dispute with Knight-Commander Meredith Stannard regarding the freedoms afforded to mages.
Following the Knight-Commander's exit, King Alistair discusses the Champion's thoughts on returning to Ferelden and also mentions that many Orlesian nobles are hoping to seize upon Ferelden's weakened state in the wake of the Blight to reconquer lost territory. He encounters Hawke while battling Qunari and gifts them with the Sacred Heart. Eager to avoid involving the Wardens in the Qunari-Kirkwall conflict, he leaves the city shortly afterwards.
Alistair arrives in Antiva City where he enters the headquarters of the Antivan Crows along with the pirate Isabela and Varric Tethras. The pair exchange a hushed conversation, where Alistair is asked whether he "is convinced". They also speak briefly of an escape from Velabanchel, a prison run by the Antivan Crows before parting ways. He later makes his way into Velabanchel, where he encounters a wizened prisoner within a cell, who, when Alistair utters, " King Maric?
Alistair escapes Velabanchel with his companions and the prisoner they found. The old man tells him that Yavana , a Witch of the Wilds rescued Maric. Alistair goes to the Tellari swamps and is attacked by a high dragon.
Yavana then appears and calms the beast. Alistair discusses his father with Claudio in the Crows' camp. Claudio prepares to reveal who his patron is - the one who ordered Alistair's kidnap - though Isabela and Varric attack the camp before he continues. As Isabela prepares to kill Claudio, Alistair orders her to stop, but she does so anyway.
He then explains that Claudio had information about Maric that is now lost. However Yavana mentions that Claudio's spirit is still lingering in the Fade, so she casts a spell which brings his spirit back to his body. Claudio's spirit mentions that his master is Aurelian Titus before Yavana destroys Claudio's lifeless body.
She then invites Alistair to follow her under the Silent Grove. Alistair follows her into a large breeding lair of dragons. Yavana reveals to him that her quest was to preserve the existence of dragons from those who couldn't understand and were just killing them. Despite her efforts, she never managed to awaken a great one. Alistair continues his quest by going to Qarinus in order to find Claudio's master, magister Aurelian Titus.
They attend a ball that the magister is also expected to attend. There, they also meet a friend of Varric; the magister Maevaris Tilani and also Lord Devon who seems to know Isabela from the past. When Titus finally arrives at the ball, Alistair asks him if he knows who he is, to which Titus says no.
When Alistair reveals to him who he really is, he demands to know where his father is. Titus then tries to use blood magic in order to control him but Alistair uses his templar skills in order to resist. As soon as Titus realizes that Alistair is a templar, he orders his minions to seize him while he escapes.
When the brawl finally ends, Isabela captures one of Titus' men alive whom they bring back to her ship. Varric interrogates him and tricks him into revealing the location of the Magister's stronghold in Seheron. However, before they reach Seheron, two Qunari dreadnoughts attack Isabela's pirate ship and after a brief fight, Alistair and his companions along with Isabela's crew are captured by the Qunari and are kept as prisoners in a Qunari war camp named Akhaaz. After three weeks, a Qunari guard enters the locked room of Alistair and Varric and tells them that the Arishok is waiting for them and orders them to follow him.
Alistair quickly realizes that the new Arishok is in fact Sten who addresses Alistair as kadan , showing unprecedented respect for him, not apparent from their past conversations. Sten informs him that Titus seeks him because of his blood and he says that it is foolish to follow him into his lair and for that reason he will be held prisoner until Sten deals with that threat. When Alistair demands more answers from Sten, the latter responds aggressively and tells him not to seek him again.
In the meantime, Isabela manages to escape while the Qunari were trying to convert her to the Qun. She reaches the cell of Alistair and Varric, releases them and tells them to get away from the prison while she goes to free her crew as well.
Alistair and Varric fight their way out of the prison but in the end the Arishok was waiting for them. Alistair tries to stop the upcoming fight but Sten attacks immediately. Since Varric is unable to assist effectively without his Bianca , the fight becomes a duel. Qunari dreadnoughts attack Aurelian Titus ' fortress and Varric infiltrates the building while Isabela and Alistair assault the fortress directly with the Qunari.
Prior to this, Sten —now the Arishok —tells Alistair and Isabela the Qunari version of the myth of King Calenhad , and how he made a deal with a mysterious witch to drink dragon blood, become a Reaver and create Ferelden. Varric's attempt to free King Maric from the Magrallen causes everyone to be pulled into the Fade. Varric, Isabela, and Maevaris were able to reunite and tracked Alistair and King Maric in a fantasy where Alistair was Maric's acknowledged son, and Cailan still lived and was the heir apparent to the throne of Ferelden.
Varric reminds Alistair of his mission to kill Titus, find Maric, and then become a proper king in order to convince Alistair to not live a lie. Varric asks King Maric if he agrees, to which he concurs with Varric that Alistair must face the reality of the situation and turn away from this fantasy.
Alistair then concedes and is briefed of their predicament: Titus was pulled into the Fade with them and is hunting them with demons. Alistair desires to take the fight to him. Alistair and his band tracks Titus to his own dream fantasy in the Fade and launches an ambush on him.
Eventually Titus is slain in the ensuing battle by King Maric and his schemes to take over Thedas for Tevinter was foiled. If Alistair is king and the Inquisition recruits the rebel mages: Alistair allows the rebel mages to take refuge in Redcliffe Castle.
However after the rebel mages are aggressively taken over by the Tevinter Magister Gereon Alexius , Alexius begins to have rebel mages displace the people of Redcliffe. Having enough of the mages' abuse, Alistair alongside Queen Anora if they rule jointly , arrives in Redcliffe with a contingent of soldiers shortly after the Inquisition 's ousting of Alexius to inform the rebel mages that they have outstayed their welcome and recommends that they take whatever deal that the Inquisitor offers, informing them that he has no intention of offering a better deal.
Later Alistair will request the Inquisition's aid with foiling a Venatori plot against his and Anora's if she reigns with him life.
Alistair also asks the Inquisition to serve as mediators in the peace talks with the ruler of Orlais, following the resolution of the War of the Lions. Alistair however is concerned about corruption in the Grey Warden ranks and goes into hiding. Hawke and the Inquisitor rendezvous with Alistair in a smuggler's cave in Crestwood to see what his investigation uncovered.
Alistair explains that he was investigating if Corypheus could have survived fatal wounds just like an Archdemon can. Yet in the middle of his investigation, every Grey Warden in Orlais began to hear the Calling which Alistair believes is being elicited by Corypheus. Believing that their end is near, Warden-Commander Clarel plans on using a blood magic ritual that supposedly will end all Blights before they all perish.
Alistair is branded a traitor for protesting Clarel's plan and goes into hiding. Alistair, Hawke, and the Inquisitor scout the ancient Tevinter ritual tower in the Western Approach to investigate a Grey Warden congregation. At the tower, the party witnesses Grey Warden mages sacrificing their fellow Wardens to summon demons. They are being led by Lord Livius Erimond , a Venatori Magister who convinced Clarel to use their blood magic techniques to raise a demon army to invade the Deep Roads and kill the Old Gods before they wake.
The demon binding rituals Erimond taught the Grey Warden mages however has the side effect of enslaving them to Corypheus, who will use them to conquer Thedas.
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