Connect and share knowledge within a single location that is structured and easy to search. You could just attack the same turn. Are there any benefits at all to using Future Sight, which deals damage on a later turn? Any scenarios where it is useful? In my opinion, using moves that damage the opponent immediately instead of using Future Sight are more effective. Am I missing something? Well Future Sight does damage your opponent, just two turns later. In fact, unlike many status-inflicting attacks, Future Sight isn't quite "wasting" an attack either; two turns later Future Sight will inflict damage in addition to whatever move you make, so it's still possible to attack 3 times inside 3 turns with Future Sight, provided the battle lasts until Future Sight activates.
One of the benefits of Future Sight from Bulbapedia is:. Protect and Detect does not stop from using this move.
But it's still not that great, since it requires your opponent to be defending either when the move hits or when you cast it. When it's a move with an unusual use that Smogon can't find a use for it's often not all that great of a move if there's some amazing, broken use for a move, Smogon will find it. Then they will ban it. An additional use was that prior to Gen 5 it did not take type into account, always dealing a 1x type based multiplier.
As of Gen 5 it's a proper Psychic move though, so it's useless as a type-ignoring move. It does however have power in Gen 5 it used to be 80 , making it one of the stronger Psychic attacks albeit with an annoying handicap. The most important aspect of Future Sight is that it will hit a replacement monster.
This means that you can cast it against a monster you can defeat easily in the first round of combat, and use the damage on a later, more dangerous monster. This is a move that's only really useful in trainer battles, but it has a little niche that might be hard to otherwise fill.
I'm hardly a pro in pokemon, but say you expect the opponent to use protect, dig, fly, or any other move that basically ignores any attacks of yours. Using future sight would allow you to not waste a turn. Especially if the opponent uses protect, Future Sight ignores that move and deals damage anyway. But that's my experience. I'm sure it has other uses. The first thing I see on the usefulness of Future Sight is that it can hit through Protect, Detect, other defensive moves you just have to be patient , ignores Endure.
Because psychic is NOT super-effective against either Ghost or Bug types, Future Sight can be used to break through Shedinja's "Wonder Guard" ability instead of using other psychic attacks and have the damage reduced to zero. Another thing is: because the damage dealt is "type-less", Future Sight is able to deal damage to Dark type pokemon as they should be immune to psychic type attacks. Not sure if its been mentioned already, but another thing is if the defending pokemon uses Bide or some similar move , you can use Future Sight if not a supportive move like Calm Mind or status inflicting attacks to prevent from receiving damage after the turns the defending pokemon prepares to return 2x the damage you deal it.
Please remember to follow the manual of style and code of conduct at all times. Super Contests. Contest Spectaculars. Battles Type Normal. Target Foe. May affect anyone adjacent to the user.
Availability Introduced Generation I. Contests Condition Cool. Jams the others, and misses one turn of appeals. Super Contests Condition Cool. Contest Spectaculars Condition Cool. User cannot act in the next turn. Games Description Stad Stad2. R S E Colo.
Powerful, but leaves the user immobile the next turn. FR LG. The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. The target is attacked with a powerful beam. Water 2. Water 1. Deoxys Normal Forme. Deoxys Attack Forme. Raticate Alolan Form. Raichu Alolan Form. Sandslash Alolan Form.
Ninetales Alolan Form. Dugtrio Alolan Form. Persian Alolan Form. Water 3. Golem Alolan Form. Rapidash Galarian Form. Slowbro Galarian Form. Muk Alolan Form. Exeggutor Alolan Form. Marowak Alolan Form.
Weezing Galarian Form. Mime Galarian Form. Articuno Galarian Form. Zapdos Galarian Form. Moltres Galarian Form. Slowking Galarian Form. Linoone Galarian Form. Wormadam Plant Cloak. Wormadam Sandy Cloak. Wormadam Trash Cloak. Shaymin Land Forme. Shaymin Sky Forme. Darmanitan Galarian Form. Kyurem White Kyurem. Kyurem Black Kyurem. Meowstic Male. Meowstic Female. Hoopa Confined. Hoopa Unbound. Type: Null. Tapu Koko. Tapu Lele. Tapu Bulu. Tapu Fini. Necrozma Dusk Mane. Necrozma Dawn Wings.
Toxtricity Amped Form. Toxtricity Low Key Form. Calyrex Ice Rider. Calyrex Shadow Rider. Deoxys Lv. Magmortar Lv. Charged Attack. Trainer Battles Power Standard eligibility. By Elite Charged TM. By GO Snapshot.
Formerly eligible. Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action. Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. MD GtI.
But it also causes the Recoil status condition, which prevents you from doing anything on the next turn. The explosion affects the surroundings. Walls and items on the ground will also disappear. But the recoil prevents you from doing anything on the next turn.
But after you use the move, the Recoil prevents you from doing anything on the next turn. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. Alolan Raticate. The opponent is hit by a powerful beam from the user.
Gyarados shoots out a yellow-orange beam from its mouth at the opponent. Sometimes, its dorsal fins glow with gold energy before using the move.
Fergus's Gyarados. Mewtwo Strikes Back. A wild Gyarados. The Pi-Kahuna. The Power of One. Trinity's Gyarados. The Perfect Match! Lance's Gyarados. Rage of Innocence. Clair's Gyarados. Beauty is Skin Deep. Misty's Gyarados. Cerulean Blues. Sandshrew's Locker.
Strategy Begins at Home! This Magik Moment! Team Rocket's Gyarados. Ivysaur's Mysterious Tower! Kingler's eyes glow light blue, and it fires a charged beam of orange light from its left claw. Ash's Kingler. Round One - Begin! Nidoking's horn glows orange. Then, an orange beam is shot out of it at the opponent, or Nidoking fires an orange beam from his mouth.
A wild Nidoking. In the Pink. Oscar's Nidoking. The Bicker the Better. I Choose You! Golduck puts two fingers from both hands up on either side of the gem on its forehead and the gem starts glowing orange. A large orange beam is then released from it at the opponent.
A wild Golduck. Bye Bye Psyduck. Snorlax gathers energy in its mouth and fires a yellow-orange or a purple-black beam of energy from it at the opponent.
After using the move, Snorlax becomes unable to move for a while. Ash's Snorlax. Marcel's Snorlax. The Garden of Eatin'. A wild Snorlax. Awakening the Sleeping Giant. An orange-yellow or white beam charges in front of Alakazam's mouth. Then, the beam is fired at the opponent.
Luana's Alakazam. Alex Davis's Alakazam. Power Play! Dragonite's eyes glow white and a white or orange ball forms in front of Dragonite's mouth. The ball turns into a beam and it fires at the opponent. Drake's Dragonite.
Hello, Pummelo! Lance's Dragonite. Clair's Dragonite. Fangs for Nothin'. Professor Oak's Dragonite. A wild Dragonite.
A Test in Paradise! Ash's Dragonite. A Festival Reunion! A white or orange beam shoots out of Ursaring's mouth. Sometimes, an orange ball appears in front of its mouth before firing the beam.
Multiple wild Ursaring. Forest Grumps. A wild Ursaring. Entei at Your Own Risk. Going for a Spinda. Paul's Ursaring. Different Strokes for Different Blokes! Promoting Healthy Tangrowth! An Egg Scramble! Danger, Sweet as Honey! A blue or an orange ball appears in front of Tyranitar's mouth, and it shoots an orange beam from its mouth at the opponent or Tyranitar creates a ball or purple and black energy, with some a white aura in the center, with white sparks coming off of the white ball and then it fires a purple and black beam from its mouth at the opponent, with an orange ring of aura bursting from around a part of the beam when it is being fired.
Iron-Masked Marauder's Tyranitar. Celebi: The Voice of the Forest. Larvitar's mother. Mother of All Battles.
Rico's Tyranitar. A Poached Ego! J's client's henchman's Tyranitar. Part 2. Dirk's Tyranitar. Mewtwo — Prologue to Awakening. Levi and Cherie's Tyranitar.
Volcanion and the Mechanical Marvel. Team Rocket's Tyranitar. Fearow releases an orange beam from its beak at the opponent. Tyson's two Fearow. Dragonair releases an orange beam of energy from its horn at the opponent. Clair's Dragonair. Great Bowls of Fire! Kingdra gathers energy and shoots out an orange beam from its mouth at the opponent. Clair's Kingdra. Better Eight Than Never. Gengar fires an orange beam from its mouth at the opponent.
A Trainer's Gengar. Japanese version only. Aerodactyl fires an orange beam from its mouth at the opponent. A wild Aerodactyl. Putting the Air Back in Aerodactyl! Kenzo's Aerodactyl. Wild in the Streets! Nidoqueen charges an orange ball in front of her mouth.
She then fires a beam from the ball at the opponent. Gary's Nidoqueen. The Ties That Bind. Andi's Nidoqueen. A wild Nidoqueen. Aggron gathers energy in its mouth that forms into an orange ball.
The ball turns into a beam and is then fired at the opponent or Aggron fires a purple and black beam from its mouth at the opponent, with an orange ring of aura bursting from around a part of the beam when it is is being fired.
Steven's Aggron. A Hole Lotta Trouble. James's Aggron. Grating Spaces! J's client's Aggron. A wild Aggron. Trials and Adulations! Levi and Cherie's Aggron. Dusclops gathers blue energy in its eye. Then it fires the energy as an orange beam at the opponent from it. Butler's Dusclops. Jirachi: Wish Maker. Timmy Grimm's Dusclops. Disguise Da Limit. An orange ball forms in front of Flygon's mouth. It fires the ball as a beam towards the opponent.
A wild Flygon. An orange ball appears in front of Mightyena's mouth. It then fires the ball as a beam at the opponent. Tabitha's Mightyena. The Spheal of Approval. Team Magma Grunts' two Mightyena. Butch's Mightyena.
Luvdisc is a Many Splendored Thing! An orange ball appears in between Ninjask's arms. For a better experience, please enable JavaScript in your browser before proceeding.
Previous Next. Guest Guest. Archived from groups: alt. Ok, I'm confused. I just looked in the NP strategy guide and noticed that Kadabra cannot learn these three moves via TMs , so at first I thought that it had been changed from Crystal. So how in the world did I teach Kadabra these moves, or am I insane?
I had an Abra with those and it rocked the house in the Petit Cup. Apr 20, 0 18, 0. You sure it was the 'Bolt and the Beam?
I know that that the elemental punches were TM's in Crystal and buyable ones at that and that Kadabra could be taught them. So could Abra whih was really nice. You could have taught them, could have hacked them if they couldn't be taught, or you you could be thinking of Thunder and Ice Punch.
None of the Abra family can learn any of the Big Three elemental moves in any of the games. You're thinking of the Punches, seeing as everyone and their dog had a triple-punching Alakazam in GSC. Well, shoot. I could have sworn it was the other three. I'll have to load up Crystal just to ease my mind. Oh well, at least no changes were made then.
Kadabra was pretty effective with all those moves! That's because, in story mode, he could take out most of the Elite Four on his own [IIRC, the last time I played, said Alakazam only had to switch out twice - can't remember the second time, but first was for the Umbreon], the first time I went through 'em that game
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