Welcome to Game Show Island, where a robot revolution has rendered humans slaves to machines. There is little hope of rescue. A number of items that look useful are on a piece of the plane that is quickly sinking or being washed out to sea.
The students have to quickly decide which items they wish to get. Students get six items per group or one per person. Variation:Students have six items they choose at random from a hat. It was funded by NatWest, a bank in the UK, and the whole game is finance themed. However, despite being educational and banking related it is actually quite entertaining.
The mechanics and gameplay are similar to Slime Rancher. Karaoke versions of the songs and chants, and audio to accompany the Test Booklet, are available via the ActiveTeach. The flashcards illustrate the two main target vocabulary sets for each unit.
The Lesson plans and the Games bank clearly explain how the flashcards can be used to present, practise and consolidate language through games and activities.
Some of these are phonics related. A set of wordcards matching the flashcards is provided at each level. The Lesson plans and the Games bank clearly explain how the wordcards can be used to help with reading and literacy through games and activities. The story cards are on A4 cards, making them easy to use, even in large classes. There are four posters for each level of Poptropica English Islands: the Learning Adventure Poster, as well as posters for CLIL and Phonics, and a poster to help pupils with vocabulary they will need for external exams.
Waldo puppet. There is a puppet for this level, the baby dragon Waldo, which can be used to present and practise the new vocabulary. A unique online world where teachers can access a Digital Presentation Tool, wider range of teaching resources and assign and mark homework; students review what they learn in a fun, online environment with familiar course character.
One of the key benefits of the Portal is having everything in one place. Level 1. Level 2. Level 3. Level 4. Level 5. Then the 3. Then the 2. This challenge is basically like the game Mastermind. What you have to do is guess the right code color combination for the helicopter to land. The code is different for every player. First row, leave everything blue. The robot will tell you which color is correct. Second, everything yellow. Then purple. Then orange. The helicopter will land.
Go talk to the robot coming out of it. After getting all the answers answered, pick your second best subject. If you find it harder than you thought, pick something else. For the final wager, you need to calculate carefully.
Think about the subject, and how much the other robots have. When you land, talk to the BotCop. To beat this puzzle, click quickly on the pieces of the circuit to form a complete path. Call on your jet, and go to Main Street.
Go straight right, and drop straight down, before the museum. Go down the hole to meet up with the Inventor. In this part, you have to solve sliding puzzles on each computer you come across to connect one end of the yellow tube with the other end.
You can tell which piece goes where by matching the colors on the ends. Each time you solve one, keep moving until you find the next puzzle. When you get to the main Holmes computer, put in the thumb drive, and voila! You will be awarded the Island Medallion and credits for the Poptropica Store. Looking for more walkthroughs?
Check out our Island Help page! These pictures are collected in your Poptropica photo album in the profile section. Click to enlarge. I find it funny that Holmes has all these giant techno-looking screens aboveground and on the first few levels underground, but he really runs off of a old-fashioned desktop computer. It has a clunky monitor, old keyboard, and brick-like tower. Your best bet is to contact Poptropica support so they can fix the issue on your account.
It contains controlled and freer practice plus personalization and further listening and reading texts.
Teacher's Edition. The Teacher's Edition provides step-by-step lesson plans covering all the Student's Book material. Tips and guidance throughout make the most of the course. Lesson notes are designed to be flexible support for all teachers, including those who may lack time for planning or who have limited access to resources. Clear explanation as to how the Poptropica English World can be best integrated with the print materials. Class Audio CDs. The Audio CDs contain all the songs, chants, stories, listening activities, and audio for tests.
There are also karaoke versions of the songs. One Poster Pack to go with all six levels of the course. Sixteen posters total, including six Learning Adventure Posters one per level to promote Assessment for Learning. Picture Cards. Picture Cards present the main target vocabulary in each unit and can be used to present, practice and consolidate language through games and activities.
Pearson English Portal. A unique online world where teachers can access a Digital Presentation Tool, wider range of teaching resources and assign and mark homework; students review what they learn in a fun, online environment with familiar course character. One of the key benefits of the Portal is having everything in one place.
English students have access to additional course resources such as the Student area. A safe, engaging and highly motivating environment where students can access resources applicable to them. Level 1. Level 2. Level 3. Level 4.
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